British Fusilier | |||||||||
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Appearance | |||||||||
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Introduced in | American Conquest | ||||||||
Unit type | Gunpowder infantry | ||||||||
Cost | 250 2 | ||||||||
Recruitment building | Fortress | ||||||||
Creation time | 400 [133] Frames | ||||||||
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HP | 110 | ||||||||
Melee attack | 10-23 | ||||||||
Attack speed | 70 Frames | ||||||||
Ranged attack | 600 [660] | ||||||||
Rate of fire | 550 [324] Frames | ||||||||
Range | 19 | ||||||||
Ammunition | 2 4 | ||||||||
Movement speed | 20 (walking) | ||||||||
Storm-force | 50 | ||||||||
Salary | 5 Miners → 415 units | ||||||||
Experience bonus | +10 | ||||||||
Loyalty if bankrupt | |||||||||
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US Fusilier | |||||||||
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Appearance | |||||||||
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Introduced in | American Conquest | ||||||||
Unit type | Gunpowder infantry | ||||||||
Cost | 40 10 | ||||||||
Recruitment building | Fortress | ||||||||
Creation time | 480 [160] Frames | ||||||||
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HP | 100 | ||||||||
Melee attack | 40-53 | ||||||||
Attack speed | 70 Frames | ||||||||
Ranged attack | 600 [660] | ||||||||
Rate of fire | 285 [198] Frames * | ||||||||
Range | 19 | ||||||||
Ammunition | 2 4 | ||||||||
Movement speed | 20 (walking) | ||||||||
Storm-force | 50 | ||||||||
Salary | 5 Miners → 415 units | ||||||||
Experience bonus | +1 | ||||||||
Loyalty if bankrupt | |||||||||
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French Fusilier | |||||||||
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Appearance | |||||||||
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Introduced in | American Conquest | ||||||||
Unit type | Gunpowder infantry | ||||||||
Cost | 250 2 | ||||||||
Recruitment building | Fortress | ||||||||
Creation time | 400 [133] Frames | ||||||||
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HP | 125 | ||||||||
Melee attack | 9-22 | ||||||||
Attack speed | 70 Frames | ||||||||
Ranged attack | 600 [660] | ||||||||
Rate of fire | 550 [324] Frames | ||||||||
Range | 19 | ||||||||
Ammunition | 2 4 | ||||||||
Movement speed | 20 (walking) | ||||||||
Storm-force | 50 | ||||||||
Salary | 5 Miners → 415 units | ||||||||
Experience bonus | +10 | ||||||||
Loyalty if bankrupt | |||||||||
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Spanish Fusilier | |||||||||
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Appearance | |||||||||
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Introduced in | American Conquest | ||||||||
Unit type | Gunpowder infantry | ||||||||
Cost | 250 2 | ||||||||
Recruitment building | Fortress | ||||||||
Creation time | 400 [133] Frames | ||||||||
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HP | 120 | ||||||||
Melee attack | 9-22 | ||||||||
Attack speed | 70 Frames | ||||||||
Ranged attack | 600 [660] | ||||||||
Rate of fire | 550 [324] Frames | ||||||||
Range | 19 | ||||||||
Ammunition | 2 4 | ||||||||
Movement speed | 20 (walking) | ||||||||
Storm-force | 50 | ||||||||
Salary | 5 Miners → 415 units | ||||||||
Experience bonus | +10 | ||||||||
Loyalty if bankrupt | |||||||||
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Russian Fusilier | |||||||||
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Appearance | |||||||||
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Introduced in | American Conquest-
Fight Back | ||||||||
Unit type | Gunpowder infantry | ||||||||
Cost | 450 45 | ||||||||
Recruitment building | Fortress | ||||||||
Creation time | 130 Frames [96] | ||||||||
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HP | 120 | ||||||||
Melee attack | 9-22 | ||||||||
Attack speed | 70 Frames | ||||||||
Ranged attack | 600 | ||||||||
Rate of fire | 550[324] Frames | ||||||||
Range | 19 | ||||||||
Ammunition | 2 4 | ||||||||
Movement speed | 20 (walking) | ||||||||
Storm-force | 50 | ||||||||
Salary | Do not require salary | ||||||||
Experience bonus | +10 | ||||||||
Loyalty if bankrupt | |||||||||
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Dutch Fusilier | |||||||||
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Appearance | |||||||||
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Introduced in | American Conquest-
Fight Back | ||||||||
Unit type | Gunpowder infantry | ||||||||
Cost | 250 2 | ||||||||
Recruitment building | Fortress | ||||||||
Creation time | 400 [133] Frames | ||||||||
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HP | 120 | ||||||||
Melee attack | 9-22 | ||||||||
Attack speed | 70 Frames | ||||||||
Ranged attack | 600 [660] | ||||||||
Rate of fire | 550 [324] Frames | ||||||||
Range | 19 | ||||||||
Ammunition | 2 4 | ||||||||
Movement speed | 20 (walking) | ||||||||
Storm-force | 50 | ||||||||
Salary | 5 Miners → 415 units | ||||||||
Experience bonus | +10 | ||||||||
Loyalty if bankrupt | |||||||||
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German Fusilier | |||||||||
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Appearance | |||||||||
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Introduced in | American Conquest-
Fight Back | ||||||||
Unit type | Gunpowder infantry | ||||||||
Cost | 250 2 | ||||||||
Recruitment building | Fortress | ||||||||
Creation time | 400 [133] Frames | ||||||||
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HP | 120 | ||||||||
Melee attack | 9-22 | ||||||||
Attack speed | 70 Frames | ||||||||
Ranged attack | 600 [660] | ||||||||
Rate of fire | 550 [324] Frames | ||||||||
Range | 19 | ||||||||
Ammunition | 2 4 | ||||||||
Movement speed | 20 (walking) | ||||||||
Storm-force | 50 | ||||||||
Salary | 5 Miners → 415 units | ||||||||
Experience bonus | +10 | ||||||||
Loyalty if bankrupt | |||||||||
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Portuguese Fusilier | |||||||||
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Appearance | |||||||||
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Introduced in | American Conquest-
Fight Back | ||||||||
Unit type | Gunpowder infantry | ||||||||
Cost | 250 2 | ||||||||
Recruitment building | Fortress | ||||||||
Creation time | 400 [133] Frames | ||||||||
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HP | 120 | ||||||||
Melee attack | 9-22 | ||||||||
Attack speed | 70 Frames | ||||||||
Ranged attack | 600 [660] | ||||||||
Rate of fire | 550 [324] Frames | ||||||||
Range | 19 | ||||||||
Ammunition | 2 4 | ||||||||
Movement speed | 20 (walking) | ||||||||
Storm-force | 50 | ||||||||
Salary | 5 Miners → 415 units | ||||||||
Experience bonus | +10 | ||||||||
Loyalty if bankrupt | |||||||||
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The Fusilier is an infantry unit armed with a flintlock musket, recruitable in American Conquest. They are trained at the Fortress.
All European factions are able to recruit Fusiliers. They are arguably the most effective gunpowder Infantry at almost every European faction's disposal.
Usage[]
Their high firepower, good morale, and excellent Storm Force value make them optimal for capturing and defending buildings, especially as they additionally boost the firepower of most buildings they are positioned in.
The optimal strategy for capturing an enemy building would be to shoot one (or multiple) volleys at the besieged building to reduce the defenders inside and then capturing it.
Those same volleys can, when used at the right moment, cause a substantial amount of enemy units to flee the battlefield due to the fear of fire weapons that many units have.
Salary/Treason[]
Fusiliers demand to be paid or else those of most factions will turn hostile. One gold mining peasant is capable of entertaining 83 Fusiliers. Russian Fusiliers constitute an exception regarding this, as they don't require any payment. Oddly Russian fusiliers will still turn hostile when the players' gold reserves hit zero. Units that turned hostile cannot be converted back. Hostile units that are stationed in buildings will remain in those buildings and are harmless as long as the player does not order them to exit the building. The AI of treasonous soldiers is hostile but will not actively try and seek out players to fight.
Upgrades[]
The unit-specific maximum values for the fencing drill and physical training upgrades are displayed in the infobox under the Melee attack and Resistances (Sword & Pike) sections.
Standard[]
Tech | Effect | Link |
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+100% Creation speed *3 | ⟶ | |
+100% Creation speed | ⟶ | |
+60 Firepower | ⟶ | |
+35% Rate of fire | ⟶ | |
+35% Rate of fire | ⟶ | |
-20% Spread | ⟶ |
Russia[]
Tech | Effect | Link |
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+35% Creation speed *3 | ⟶ | |
+35% Rate of fire | ⟶ | |
+35% Rate of fire | ⟶ | |
-20% Spread | ⟶ |
*3 = Technology chain consisting of 3 technologies
Trivia[]
- The US Fusilier is based on the Continental army light infantry.